Lumiere

A multisensory installation that invites visitors to shape the environment through interactions to trigger audiovisual feedback. The tactile interactions encourage cooperation and slowed attention, reconnecting people with nature through senses.

ROLES

User Experience

Interaction Design

GROUP PROJECT

ACADEMIC

PROBLEM

Living in a world that narrows our senses

The urban cities are built for optimisation — efficient, fast-paced, overstimulating.

As a result, we experience nature passively, restricting it to scenery, background or visual escape. Nature has become something to look at, capture, or selectively admire.

INSIGHT

People do not reconnect by being told to care

Instruction or guilt does not reawaken the senses and admiration for nature, but through moments that invite them to slow down, notice, and physically engage.

Lumiere Open day setupt
SOLUTION

Cooperation brings life to the space

In Lumiere, visitors touch flowers, water and rocks to trigger responsive audiovisual feedback. However, the environment only reaches its full state when strangers communicate and cooperate.

A multisensory installation that reawakens curiosity through dependent interactions

Lumiere borrows play as a gateway into care, giving permission to visitors to explore without pressure. By encouraging experimentation, curiosity, openness, the distant and unfamiliar ideas feel more approachable through direct sensory experience.

Rather than explaining the care, visitors are invited to discover through touch, sounds, movement and shared attention.

EXPERIENCE

Through minimal guidance, Lumiere allows audiences to discover interdependence by feeling it.

VISUALS

Hyperrealistic digital environment of lilies growing on a rock for visually compelling tactile feedback

Lumiere tech stack diagram
TECH STACK

Real-time audiovisual feedback

TouchDesigner

TouchDesigner served two main roles within the system: responsive audio system and trigger communication with Unreal Engine.

Unreal Engine

The visual feedback was entirely built on Unreal Engine by the motion designer, Sam. The incoming OSC from TouchDesigner triggers each visual feedback.

Soundscape TouchDesigner network
INPUT TRIGGER COMMUNICATION

Visitors' tactile touch was translated to data that feeds visual changes on Unreal Engine. As I had no knowledge about the software, I worked with Sam to use OSC as an on/off button for visuals to simplify the data.

GENERATIVE SOUNDSCAPE SYSTEM

Within TouchDesigner, the audio feedback was generated using preloaded sound effects and VSTs to manipulate the sounds.

After multiple trials of setting up a generative botanica soundscape system, I could not synthesise sound effects solely on TouchDesigner, hence preloaded sound effects SFX were used.

Soundscape VST setup
Soundscape code screenshot

Random number of sound effects play at random time after delay and volume from the preloaded botanica library to mimic a generative system.

Rain triggered by MIDI input test

Unreal Engine — TouchDesigner OSC connection

Unreal Engine responsive environment network